/*
 *  Copyright 2012 Alexey Andreev.
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package ru.justplay.battleship.actors;

import org.nop.actors.Actor;

/**
 *
 * @author Alexey Andreev
 */
@Actor
public interface PlayerObserver {
    void loginAccepted(Player player);

    void loginRejected();

    void initialStateAccepted();

    void initialStateRejected();

    void enemyStarted();

    void gameStarted();

    void gotFire();

    void hit(int row, int column);

    void fireRejected();

    void missed();

    void injured();

    void killed(Ship ship);

    void gameStateChanged(GameState state);
}
